
HOW TO DIE: SIMON'S CHOICE APRIL 24, SBS, 8,45pm In a famous touch, the preacher has "LOVE" tattooed on the knuckles of one hand and "HATE" on the other – summing up Laughton's vision of a universe where opposed metaphysical forces are inextricably bound together. To escape his clutches, the children flee down the Ohio River on a raft, a nocturnal journey filmed by Laughton and cinematographer Stanley Cortex in a faux-naif expressionist manner that evokes silent cinema help arrives in the form of a saintly foster mother played by silent-era star Lillian Gish, representing a goodness as complex and paradoxical as Mitchum's evil.


Robert Mitchum oozes sly, charming evil as a psychopathic preacher who worms his way into the life of a West Virginia widow (Shelley Winters) and her two young children (Billy Chapin and Sally Anne Bruce). "The most seductive one-shot in the history of movies" was the filmmaker Jacques RIvette's description of this extraordinary 1955 Southern Gothic fairy tale – the only film directed by the actor Charles Laughton, based on the novel by Davis Grubb with a script credited to the writer James Agee.

Fans can expect many of the original weapons and characters newcomers should find it a lively romp, even if it's no longer the trailblazer it once was. Deverlopers id Software had another go, apparently returning to a style of game that feels like the original, just with today's bells and whistles. This reboot had a difficult gestation: work started in 2008 but by 2011 the project had collapsed, reportedly because it had strayed from its roots as a simple, visceral shooter, into a heavily scripted space opera. Doom and its sequels went on to sell more than 10 million copies but there hasn't been one since 2004. The original Doom (from 1993) is often cited as one of the most influential games of all time, defining first-person-shooters for a generation with a simple but effective formula: cutting-edge graphics, sci-fi story (space marine fights demons in space) and a blend of suspense and sheer shock value that owed more to horror movies than contemporary computer games.
